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<  Noticias  ~  ZBrush 3.5 R3 - Updated info GoZ

Sil3
Colocada: Ter Nov 24, 2009 9:49 am Responder com Citação
Veterano Registo: 13 Set 2005 Mensagens: 758
Acabadinho de sair mais um update (Release 3) do ZBRush 3.5

http://www.zbrushcentral.com/showthread.php?t=077864



Updated info on GOZ:


About GoZ

GoZ is composed of two parts, one is within ZBrush, the other is within the target application.
ZBrush 3.5R3 already contains the ZBrush side of GoZ which allow you to...

1. Export Import GoZ file format. This is faster, smaller file size, more reliable and contain much more ZBrush data than OBJ format. So whenever you need to export a file with the intention of importing it back to ZBrush, use GoZ.

2. GoZ introduced a more reliable way of transfering high res details to an imported mesh, even if the imported mesh has new topology. You can already make use of this in R3. Export a low res of your sculpted mesh , import it in another application, modify the topology and import it back into the same ZBrush tool. You'll be asked if you want to transfer the details to the new mesh, click yes and you'll have you high res details (including PolyPaint) transferred to a new mesh.

3. Import export templates. Almost any text file format can be created with the GoZ import export templates. See the ZStartup ExportImport templates for examples.




To conclude, GoZ in ZBrush 3.5R3 for window, and 3.2 for MacOSX, are fully functional, what will be added in the future is the part that is associated with each target applications. In fact, there is already a Maya part that is included in R3. You can export/import .ma files directly. This allows you to export from ZBrush one .ma file which will include any displacement, texture and normal map that you have assigned to the mesh and when you load this into Maya, the shading network will already be set, including displacement scale and offset, so all you need to do is render it.


http://www.zbrushcentral.com/showthread.php?p=633512#post633512

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Sil3





(Lê-se Sile e não Sil + 3...vem dos meus tempos |33t do Unreal Tournament Very Happy )
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