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<  Noticias  ~  3dsmax8 SP2

flash
Colocada: Ter Fev 28, 2006 4:44 pm Responder com Citação
Site Admin Registo: 28 Jan 2005 Mensagens: 1539
A discreet lançou o service pack 2 para a mais recente versão do 3dsmax:

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636
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Grury
Colocada: Ter Fev 28, 2006 8:32 pm Responder com Citação
Veterano Registo: 22 Ago 2005 Mensagens: 524 Local/Origem: Helsinki, Suomi.
Aleluia!

Incrivel a quantidade de bugs que Max 8 tinha.

Issues addressed by this Service Pack:

3RD PARTY
• Crash when performing a File/Reset on a scene with Brazil materials (SP 2).

BATCH RENDER
• Pixel aspect ratio is now saved properly with the file (SP 1).

BIPED
• Issues with retaining Figure Mode have been resolved (SP 1).
• Pasting an animated pose onto a track with no keys now functions properly (SP 1).
• Footstep Mode issues with the walk cycle have been corrected (SP 1).
• You can now set Quaternion keys for the neck of the biped (SP 1).
• A crash related to changing tracks to Euler and then exiting figure mode (SP 1).
• An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-opening scene. This has been resolved (SP 1).
• Biped problem in pelvis while in figure mode (SP 2).
• Fixed keyframe interpolation changes (SP 2).
• Crash when using Clear Animation on bipeds from previous versions of max (SP 2).
• Crash when performing create collection, copy posture, undo, redo all. (SP 2).
• Hand transforms transfer into figure mode. (SP 2).

CLOTH
• Crash when adjusting density in Cloth Garment modifier (SP 2).
• Crash with Cloth when adding instanced geometry (SP 2).

CONTROLLERS
• In max 8 there was a new functionality (see trackview controller menu -> Ignore/Respect animation Range) that allowed users to specify the range of a parametric controller.
However, the noise controller was not supported. This has been corrected (SP 1).

DIRECT X
• CheckVertex regression in DirectX (SP 2).
• Incorrect normals display for normal bump map when no bitmap is used (SP 2).
• Crash when editing .fx files used by the material editor (SP 2).
• Unreadable material libraries because they contain DirectX materials (SP 2).
• Crash in CheckVertex in DirectX (SP 2).
• Undesirable changes in .fx files display (SP 2).

DISPLAY
• Out-of-memory crash on viewport background when zooming in too close (SP 2).
• Out of memory crash when using grid snaps is now addressed (SP 2).
• Grid Snaps now function for sub-divided grid spacings (SP 1).

EDIT SPLINE
• Accuracy refining using grid snap is fixed, however camera and perspective views are not recommended for this workflow (SP 1).

FILE I/O
• The plugin.ini file being re-ordered at startup (SP 2).
• Saving an OpenEXR overwriting a locked file is now fixed (SP 1).

HAIR
• Crash when rendering Hair using mental ray (SP 2).
• Hair and 32-bit virtual frame buffer incompatibility problem when using mental ray (SP 2).
• A crash involving spline hair and sub-object mode has been repaired (SP 1).

LOAD/SAVE ANIMATION

• Previously in 3ds Max 8, saving an animation where one or more of the controllers had a note track sub controller would cause a crash - this has been fixed (SP 1).
• A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved xmm file has been resolved (SP 1).
• Previously the following maxscript command did not work; loadSaveAnimation.loadAnimation "c:\\ProgramFiles\\Autodesk\\3dsmax8\\animations\\test.xaf" $'Sphere01'.
This has now been corrected (SP 1).

MATERIAL EDITOR

• A crash relating to adjusting a bitmap's Placement setting has now been fixed (SP 1).
• A crash related to enable DX Display of Standard Material and then clicking “Show Map in Viewport” has been fixed (SP 1).

MAX SCRIPT
• Get/Set ActiveX methods discrepancy in MaxScript (SP 2).
• An issue relating to the mousetrack function giving an undefined error message has now been fixed (SP 1).
• An issue related to adding a position script controller to an object via maxscript, then receiving a system exception has been fixed (SP 1).
• Previously in 3dsmax 7 the drag and drop to viewport of a script that contained errors, would spawn a maxscript edit window with the erroneous line highlighted. This was not the case in 3dsmax 8, this has now been corrected (SP 1).

MENTAL RAY

• Artifacts rendered by raytracing inside of a mix map with mental ray (SP 2).
• Artifacts on face-mapped objects with missing texture coordinates when rendering with mental ray (SP 2).
• Light maps with artifacts on seams when using mental ray (SP 2).
• Crash when user logs off from an account used by satellite rendering (SP 2).
• Known artifact issues with Double Sided, Top/Bottom and Blend materials have been resolved (SP 1).

MESH SMOOTH MODIFIER

• Crash involving reactor cloth and mesh smooth “Render Iterations” is now fixed (SP 1).

MOTION MIXER

• Issue that did not allow 3ds Max 7 .mix files to be loaded in 3ds Max 8 has been fixed (SP 1)

MORPHER MODIFIER

• Crash relating to swapping morph channels and undoing/redoing the operation has now been fixed (SP 1).

PARTICLE FLOW
• Crash when moving a Particle Flow emitter that was created while holding Control key (SP 2).
• Crash when creating a non-dimensional Particle Flow source (SP 2).

RENDERING
• Changes in QuickTime settings prior to rendering were ignored (SP 2).
• Crash when saving a scene that contains batch render data (SP 2).

NETWORK RENDERING
• Duplicate material dialog popping up when net rendering through command line a scene that restores scene states. (SP 2)
• Not being able to submit a batch render job with a render preset in a UNC location (SP 2).
• An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed (SP 1).

RENDER TO TEXTURE
• Failure when changing output paths with Render to Texture Strip Render (SP 2).

SCRIPT CONTROLLER

• An issue involving script controller variables loosing connection when controller targets are changed has been fixed (SP 1).
• A crash related to saving and loading a script then undoing has been fixed (SP 1).

SDK

• SetBipedRot not working in Pose mode for feet, clavicles and fingers (SP 2).
• Crash involving the compiled SDK sample file IGameExporter.vcproj and DX materials has now been fixed (SP 1).

SKIN
• Reverting to previous Bone Affect Limit value has been resolved. (SP 2)
• Update problems with vertex Abs Weight spinner has been addressed (SP 2).

TRACKVIEW
• Crash in trackview due to a GDI objects leak (SP 2).

UV UNWRAP
• Unintialized code in texture lookup table no longer crashes the software (SP 2).
• Fix for crashing when opening Edit UV’s dialog after performing a sub-object selection. (SP 2).
•A fix was included that allows unwrap to open a multi-sub-object material that contained a "None" material (SP 1).
• A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed (SP 1).

VERTEX PAINT MODIFIER
• The icons for Brush Presets in the Vertex Paint Modifier are now displayed on French and German OSs correctly (SP 1)

Rolling Eyes

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mrc64
Colocada: Qua Mar 01, 2006 11:56 am Responder com Citação
Primeiros passos Registo: 09 Out 2005 Mensagens: 53 Local/Origem: Coimbra/Portugal
Xiça! n falta nada? :S:S

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irc channel #3dtotal on ptnet .
www.3dtotal.web.pt
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Nico
Colocada: Qua Mar 01, 2006 12:38 pm Responder com Citação
Já faz sozinho Registo: 21 Jun 2005 Mensagens: 401 Local/Origem: Lisboa
falta sempre.....

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Nicolau Pais
Designer

www.idesign.pt
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