Autor |
Mensagem |
|
flash |
Colocada: Ter Fev 28, 2006 4:44 pm |
|
|
Site Admin
Registo: 28 Jan 2005
Mensagens: 1539
|
|
Voltar acima |
|
Grury |
Colocada: Ter Fev 28, 2006 8:32 pm |
|
|
Veterano
Registo: 22 Ago 2005
Mensagens: 524
Local/Origem: Helsinki, Suomi.
|
Aleluia!
Incrivel a quantidade de bugs que Max 8 tinha.
Issues addressed by this Service Pack:
3RD PARTY
• Crash when performing a File/Reset on a scene with Brazil materials (SP 2).
BATCH RENDER
• Pixel aspect ratio is now saved properly with the file (SP 1).
BIPED
• Issues with retaining Figure Mode have been resolved (SP 1).
• Pasting an animated pose onto a track with no keys now functions properly (SP 1).
• Footstep Mode issues with the walk cycle have been corrected (SP 1).
• You can now set Quaternion keys for the neck of the biped (SP 1).
• A crash related to changing tracks to Euler and then exiting figure mode (SP 1).
• An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-opening scene. This has been resolved (SP 1).
• Biped problem in pelvis while in figure mode (SP 2).
• Fixed keyframe interpolation changes (SP 2).
• Crash when using Clear Animation on bipeds from previous versions of max (SP 2).
• Crash when performing create collection, copy posture, undo, redo all. (SP 2).
• Hand transforms transfer into figure mode. (SP 2).
CLOTH
• Crash when adjusting density in Cloth Garment modifier (SP 2).
• Crash with Cloth when adding instanced geometry (SP 2).
CONTROLLERS
• In max 8 there was a new functionality (see trackview controller menu -> Ignore/Respect animation Range) that allowed users to specify the range of a parametric controller.
However, the noise controller was not supported. This has been corrected (SP 1).
DIRECT X
• CheckVertex regression in DirectX (SP 2).
• Incorrect normals display for normal bump map when no bitmap is used (SP 2).
• Crash when editing .fx files used by the material editor (SP 2).
• Unreadable material libraries because they contain DirectX materials (SP 2).
• Crash in CheckVertex in DirectX (SP 2).
• Undesirable changes in .fx files display (SP 2).
DISPLAY
• Out-of-memory crash on viewport background when zooming in too close (SP 2).
• Out of memory crash when using grid snaps is now addressed (SP 2).
• Grid Snaps now function for sub-divided grid spacings (SP 1).
EDIT SPLINE
• Accuracy refining using grid snap is fixed, however camera and perspective views are not recommended for this workflow (SP 1).
FILE I/O
• The plugin.ini file being re-ordered at startup (SP 2).
• Saving an OpenEXR overwriting a locked file is now fixed (SP 1).
HAIR
• Crash when rendering Hair using mental ray (SP 2).
• Hair and 32-bit virtual frame buffer incompatibility problem when using mental ray (SP 2).
• A crash involving spline hair and sub-object mode has been repaired (SP 1).
LOAD/SAVE ANIMATION
• Previously in 3ds Max 8, saving an animation where one or more of the controllers had a note track sub controller would cause a crash - this has been fixed (SP 1).
• A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved xmm file has been resolved (SP 1).
• Previously the following maxscript command did not work; loadSaveAnimation.loadAnimation "c:\\ProgramFiles\\Autodesk\\3dsmax8\\animations\\test.xaf" $'Sphere01'.
This has now been corrected (SP 1).
MATERIAL EDITOR
• A crash relating to adjusting a bitmap's Placement setting has now been fixed (SP 1).
• A crash related to enable DX Display of Standard Material and then clicking “Show Map in Viewport” has been fixed (SP 1).
MAX SCRIPT
• Get/Set ActiveX methods discrepancy in MaxScript (SP 2).
• An issue relating to the mousetrack function giving an undefined error message has now been fixed (SP 1).
• An issue related to adding a position script controller to an object via maxscript, then receiving a system exception has been fixed (SP 1).
• Previously in 3dsmax 7 the drag and drop to viewport of a script that contained errors, would spawn a maxscript edit window with the erroneous line highlighted. This was not the case in 3dsmax 8, this has now been corrected (SP 1).
MENTAL RAY
• Artifacts rendered by raytracing inside of a mix map with mental ray (SP 2).
• Artifacts on face-mapped objects with missing texture coordinates when rendering with mental ray (SP 2).
• Light maps with artifacts on seams when using mental ray (SP 2).
• Crash when user logs off from an account used by satellite rendering (SP 2).
• Known artifact issues with Double Sided, Top/Bottom and Blend materials have been resolved (SP 1).
MESH SMOOTH MODIFIER
• Crash involving reactor cloth and mesh smooth “Render Iterations” is now fixed (SP 1).
MOTION MIXER
• Issue that did not allow 3ds Max 7 .mix files to be loaded in 3ds Max 8 has been fixed (SP 1)
MORPHER MODIFIER
• Crash relating to swapping morph channels and undoing/redoing the operation has now been fixed (SP 1).
PARTICLE FLOW
• Crash when moving a Particle Flow emitter that was created while holding Control key (SP 2).
• Crash when creating a non-dimensional Particle Flow source (SP 2).
RENDERING
• Changes in QuickTime settings prior to rendering were ignored (SP 2).
• Crash when saving a scene that contains batch render data (SP 2).
NETWORK RENDERING
• Duplicate material dialog popping up when net rendering through command line a scene that restores scene states. (SP 2)
• Not being able to submit a batch render job with a render preset in a UNC location (SP 2).
• An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed (SP 1).
RENDER TO TEXTURE
• Failure when changing output paths with Render to Texture Strip Render (SP 2).
SCRIPT CONTROLLER
• An issue involving script controller variables loosing connection when controller targets are changed has been fixed (SP 1).
• A crash related to saving and loading a script then undoing has been fixed (SP 1).
SDK
• SetBipedRot not working in Pose mode for feet, clavicles and fingers (SP 2).
• Crash involving the compiled SDK sample file IGameExporter.vcproj and DX materials has now been fixed (SP 1).
SKIN
• Reverting to previous Bone Affect Limit value has been resolved. (SP 2)
• Update problems with vertex Abs Weight spinner has been addressed (SP 2).
TRACKVIEW
• Crash in trackview due to a GDI objects leak (SP 2).
UV UNWRAP
• Unintialized code in texture lookup table no longer crashes the software (SP 2).
• Fix for crashing when opening Edit UV’s dialog after performing a sub-object selection. (SP 2).
•A fix was included that allows unwrap to open a multi-sub-object material that contained a "None" material (SP 1).
• A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed (SP 1).
VERTEX PAINT MODIFIER
• The icons for Brush Presets in the Vertex Paint Modifier are now displayed on French and German OSs correctly (SP 1)
|
_________________ Vimeo
------------------------------------
Flickr |
|
|
Voltar acima |
|
mrc64 |
Colocada: Qua Mar 01, 2006 11:56 am |
|
|
Primeiros passos
Registo: 09 Out 2005
Mensagens: 53
Local/Origem: Coimbra/Portugal
|
Xiça! n falta nada? :S:S |
_________________ irc channel #3dtotal on ptnet .
www.3dtotal.web.pt |
|
|
Voltar acima |
|
Nico |
Colocada: Qua Mar 01, 2006 12:38 pm |
|
|
Já faz sozinho
Registo: 21 Jun 2005
Mensagens: 401
Local/Origem: Lisboa
|
falta sempre..... |
_________________ Nicolau Pais
Designer
www.idesign.pt |
|
|
Voltar acima |
|
|
Todos os tempos são GMT
|
Neste fórum, você Não pode colocar mensagens novas Não pode responder a mensagens Não pode editar as suas mensagens Não pode remover as suas mensagens Você Não pode votar neste fórum You cannot attach files in this forum You cannot download files in this forum |
© 2005 + 2021 | Dimensao3.com - All rights reserved
Powered by phpBB
//
Template by Mike Lothar
|